

In some cases we find image quality isn't far removed from the consoles, but with one key difference: the use of higher-resolution artwork allows for finer details to manifest. Overall image blur is reduced in many scenes and this allows the artwork to better cut through the slight softness caused by the anti-aliasing solution. In comparison, the FXAA implementation is a touch more refined on PC.


Despite producing varying results at a pixel level, the effect of the edge-smoothing is almost identical in motion on both consoles, with the level of sharpness changing on a scene-by-scene basis depending on a range of factors, from the amount of additional post-process effects in play to the lighting conditions. It's difficult to say for sure, but our guess is that we're looking at differing implementations of FXAA in play across each format.
#Hd bioshock infinite 720p
It's disappointing to discover that fine details are often smoothed over by a distinct blur that does little to hide the appearance of jaggies across objects and structures featuring lots of sub-pixel geometry, thus reducing the impact of a city designed to look clean and colourful.ĭespite the soft look, BioShock Infinite renders natively at 720p on both 360 and the PS3 with the distinct blur caused by the inclusion of a heavy post-process anti-aliasing solution that smoothes over pixel-wide edges along with texture details.
#Hd bioshock infinite full
Be sure to select the 720p HD option and use the full-screen button for full resolution.īeyond the impressive construction of a dynamic floating city, the carefully stylised early 20th century American architecture lies beneath a veil of softness that primarily affects the game on both consoles, also affecting the PC version when played in lower resolutions. "The PC game is the definitive edition, packed with visual improvements over both the Xbox 360 and PS3 versions." BioShock Infinite: PS3 vs.

Meanwhile the PC game is a whole different ballgame, benefitting from the vastly superior hardware of today's gaming computers to deliver high-quality effects and artwork to the screen that makes that version of the stand out considerably when playing in extremely high resolutions. Our head-to-head videos below - along with a triple-format comparison gallery - reveal only subtle differences between the PS3 and 360 releases. Indeed, from a visual perspective the two console versions of BioShock Infinite appear very close indeed, with performance the defining factor rather than image quality. This is good news for PC and Xbox 360 of course, but in theory the approach should yield excellent results from the PS3's SPU set-up too. However, for this sequel Irrational Games has rewritten much of UE3, allowing graphics quality and performance to scale across multiple CPU and graphics cores, leveraging today's focus on parallel processing by dividing up workloads into smaller jobs that can be spread across multiple cores with ease. The technology is key to realising the BioShock experience, but how well does this translate across multiple platforms? Past BioShock titles were designed with Xbox 360 and PC in mind, with PS3 ports producing sub-optimal results. Changes here include the implementation of a deferred lighting set-up, adding dynamic illumination across the constantly moving buildings of Columbia, a customised animation system running over Natural Motion's Morpheme technology that brings more nuanced character movement to the screen, and a complete rewrite of the AI systems that govern the non-playable characters and enemies throughout the game - with a special focus on Elizabeth, an exceptional creation who accompanies the player throughout most of the adventure. From a graphical perspective, the game may fail to rival visual showcases like Crysis 3, but its core technology is a perfect match for the game's artistic style, while the environmental and AI design brings the floating city of Columbia and its characters to life in unforgettable fashion.Īll of this is achieved through the use of a heavily modified version of the Unreal Engine 3 middleware. Released to immense critical acclaim, BioShock Infinite is a masterclass in game design, combining fast-paced action with impressive AI characters, driven by an intriguing storyline that forms an utterly compelling experience far more ambitious in scope than its predecessors.
